What exactly is Werewolf? It’s a game. It’s another one of those University of Oxford experiences. As far as I can tell, Werewolf is the most purposefully complicated psychological thriller role-playing game ever invented. You may have played variations of it, or similar games like Mafia elsewhere, but I assure you the Oxford version is different. The roles and rules have been developing over at least the past fifty years. There are rumours that this version hatched from a cosmic egg laid by Helliconia author Brian Aldiss. I can neither confirm nor deny that. Anyway, it is complicated, but worth it for the feeling of smug self-satisfaction you get when you do well at a difficult game developed by generations of Oxonian geniuses.
The code here is an attempt to capture that experience online. It is implemented in Meteor-Blaze, inspired by code for One Night Ultimate Werewolf by Katie Jiang.
Oxford Werewolf is a little rough around the edges, but we have found from many games that it works well in both face-to-face play and over Zoom.
Show Role is selected.Enter Village. That will take you to a new page where you can set up the game. You can bookmark or share the URL to allow others to join your game straight away.Start Game. You also need to agree when you go to sleep - again anyone can press the Sleep button, but it may simplify things to designate one player to do these common actions. They should only act when everyone agrees - or when any limit on the length of the day phase has expired.Show Fate's Secrets.Join Game. If they are shown as a dead “lurker”, then they can select Rejoin to return to the setup screen (being careful not to look at fate’s secrets on the way).This code is currently running here: https://oxford-werewolf.eu.meteorapp.com/ . Please note it it takes a minute to start up the first time.