What exactly is Werewolf? It’s a game. It’s another one of those University of Oxford experiences. As far as I can tell, Werewolf is the most purposefully complicated psychological thriller role-playing game ever invented. You may have played variations of it, or similar games like Mafia elsewhere, but I assure you the Oxford version is different. The roles and rules have been developing over at least the past fifty years. There are rumours that this version hatched from a cosmic egg laid by Helliconia author Brian Aldiss. I can neither confirm nor deny that. Anyway, it is complicated, but worth it for the feeling of smug self-satisfaction you get when you do well at a difficult game developed by generations of Oxonian geniuses.
The code here is an attempt to capture that experience online. It is implemented in Meteor-Blaze, inspired by code for One Night Ultimate Werewolf by Katie Jiang.
Oxford Werewolf is a little rough around the edges, but we have found from many games that it works well in both face-to-face play and over Zoom.
Show Role
is selected.Enter Village
. That will take you to a new page where you can set up the game. You can bookmark or share the URL to allow others to join your game straight away.Start Game
. You also need to agree when you go to sleep - again anyone can press the Sleep
button, but it may simplify things to designate one player to do these common actions. They should only act when everyone agrees - or when any limit on the length of the day phase has expired.Show Fate's Secrets
.Join Game
. If they are shown as a dead “lurker”, then they can select Rejoin
to return to the setup screen (being careful not to look at fate’s secrets on the way).This code is currently running here: https://oxford-werewolf.eu.meteorapp.com/ . Please note it it takes a minute to start up the first time.